﻿#region Using Statements
using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
using Microsoft.Xna.Framework.Net;
using Microsoft.Xna.Framework.Storage;
#endregion

namespace Homestake_Mine 
{
    class Announce : Microsoft.Xna.Framework.Game
    {
        //SpriteBatch spriteBatch;
        public Color Color = Color.Blue;
        public bool print = false;
        private string Line1 = null;
        //Not used for now
        //private string Line2 = null;
        //private string Line3 = null;
        public Vector2 Position = new Vector2(GraphicsDeviceManager.DefaultBackBufferWidth / 2, GraphicsDeviceManager.DefaultBackBufferHeight / 2);

        public void SetAnnouncement(string str)
        {
            this.Line1 = str;
            this.print = true;
        }

        public string SendAnnouncement()
        {
            return Line1;
        }

        public void StopPrint()
        {
            this.print = false;
        }
    }
}
